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 MAG 2.11

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MAG 2.11 _
PostSubject: MAG 2.11   MAG 2.11 EmptyThu Feb 24, 2011 1:13 am

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Patch Alert: MAG v2.11
posted by Jeremy Dunham, February 22, 2011 10:51 am

It’s been a few of months since our last MAG update, but it has certainly been time well spent! Since our previous patch released in December, we’ve made a number of helpful improvements that you can enjoy for yourselves starting February 23.

The most obvious change in MAG v2.11, and arguably the biggest, is a reaction to the overwhelmingly positive response by our community to the promotion we ran during MAG’s birthday week. In case you missed it, we made our Domination and Acquisition modes “faction neutral” so that players could defend and attack all maps related to those game-types regardless of their PMC affiliation. Our fans enjoyed it so much that we decided to make the modification permanent and so we have!

Naturally, there’s more to our patch then just faction-neutrality. We’ve also given our in-game economy a boost with smarter incentives and a better relationship with our XP system. Add to that a number of Escalation, performance and interface enhancements and you’ve got quite the pleasant update.

For our complete list of changes in MAG v2.11, check out the notes highlighted below. As always, the patch will be available tomorrow morning during our regularly-scheduled maintenance period, which begins at 1am Pacific Time. Log into MAG directly for additional information, including maintenance times specific to your region. And now, the specifics:

Patch v2.11
February 23, 2011 | 40MB (TPPS), 39MB (DLS)

Gameplay (General)

  • Permanently added faction-neutrality to “Domination” and “Acquisition” game modes
  • Improved ratio of launched game-types when using Multiqueue
  • Fixed “Escalation” game-type exploit that allowed unintended amounts of additional game points to be earned under certain conditions
  • The original three training missions unique to Raven, SVER and Valor have been reinstated (Blu-ray version only)
  • Lessened the likelihood of players moving their aim while performing the “knifing” action with the PlayStation Move Motion Controller


Gameplay (Economy)

  • Earned CP now takes “Bonus” XP into account as part of its equation
  • Adjusted CP/ XP conversation rate so that lower-level players have the highest yield of CP-earned to XP-gained, with a lessening effect as they gain levels
  • CP is now refunded when a player has gear they are no longer entitled to removed from their loadout


Weapons

  • Repaired “stuck grenade” bug that would sometimes prevent players from throwing grenades
  • Slightly increased grenade-throwing speed following weapon-switch (all grenade types)


Interface

  • Repaired icon display issue in “Escalation” game-type that would occasionally misrepresent which team was interacting with an objective
  • Post-game Squad scoreboard no longer includes bonus XP in its display or rankings
  • All three factions are now properly displayed for the “Escalation” game-type when using the Multiqueue


Audio/ Visual

  • Grenade-throwing animations are now properly blended and no longer skip
  • Various camera clipping issues have been addressed


Miscellaneous

  • Subscription character slots B and C are now fully compatible with the downloadable version of MAG
  • Eliminated glitch that prevented players from earning the “Duteous Maximus” trophy after the 2.10 update
  • Fixed bug that prevented some players from being vote-kicked out of games
  • Faction-specific videos have been restored (Blu-ray version only)
  • Numerous crash fixes and performance improvements
  • Multiple localization updates


Want to talk about MAG v2.11 with other fans? Click here and go for it!


And super-pangolin added these to things he noticed in 2.11 that weren't on the list:

- The knife now has a turning delay, where for a brief second after knifing, rotation sensitivity is reduced to minimum - ie. turning left/right immediately after knifing is hampered.

- The knife has had a minimal range increase, mostly only noticeable in the fact that you don't miss prone players whilst standing over them. Possibly a damage increase, but that could just be me getting lucky with it.

- The M31 CIR has had an accuracy buff, and as a result has better performance at mid-range.

Also freezing isn't 100% fixed (I froze my first game), but apparently it's a lot less frequent.
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PostSubject: Re: MAG 2.11   MAG 2.11 EmptyFri Feb 25, 2011 8:52 pm

Sweeeeet Very Happy Hate missing people with a knife while they prone.
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PostSubject: Re: MAG 2.11   MAG 2.11 EmptySat Feb 26, 2011 12:15 am

Don't be too happy, they ****ed up the patch, You can't move after you knife and miss though, they did it to help ps move users but it affected all knives by accident, so, CQC is kinda messed up now, But dunham said he would fix it soon
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PostSubject: Re: MAG 2.11   MAG 2.11 EmptySat Feb 26, 2011 5:09 am

Well, get your *** back on bro, im goin for a MAG all nighter Very Happy Very Happy
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